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MEDIS SERVICES

VIRTUAL WALLET

One of the biggest projects I've had the pleasure to work on showed the importance of using UX tests for project steering and concept validation.

Médis Virtual Wallet – Reinventing Value in Health Insurance

It all started with a simple, slightly crazy idea:

“What if we could bring cashback into the world of insurance?”

At first glance, it felt like a stretch. Cashback in health insurance? Not exactly standard practice. But that’s what made it exciting—there was nothing out there quite like it, and Médis had the right mindset and ecosystem to try something truly different.

The core concept was straightforward: users could activate their Virtual Wallet and start earning cashback whenever they made purchases with selected Médis partners. That balance would accumulate, and they could then use it to pay for Médis services, pay for their purchases in Médis Marketplace, reduce their insurance premium, or even support a foundation they cared about.

But what started as a simple incentive quickly grew into something bigger.

We kicked off a series of cross-team workshops—marketing, product, legal, innovation, tech—to explore the potential of this feature from every angle. Over two months, the idea evolved. We introduced gamification mechanics to reward users not just for spending, but for engaging with the Médis digital ecosystem—like attending an online consultation or using the symptom checker. The wallet became more than a tool; it became a motivator for healthier habits.

I led the UX/UI side—sketching, prototyping, and refining flows that would make the wallet feel natural and effortless to use. It had to be smart, but not overwhelming. Useful, but not intrusive. After several iterations, we landed on a version that the internal teams felt confident in—and, more importantly, that users would find meaningful.

The Médis Virtual Wallet became a clear example of how design, innovation, and strategy can come together to create real value—not just for the business, but for the people using it every day. It was never just about cashback. It was about redefining the relationship people have with their health and their insurance—and giving them a little more control, a little more reward, and a better experience overall.

Validating the Concept – What Users Really Thought

With the concept of the Virtual Wallet in place, it was time to see if it made sense to the people who’d be using it. I conducted a round of UX tests to validate not just usability, but overall perception—would users understand the mechanics? Would they find value in it?

The results were promising—and also incredibly revealing.

Users loved the concept. The idea of getting real value back from their everyday purchases and using it for their health felt fresh, rewarding, and relevant. The overall feedback was enthusiastic… but it didn’t come without its share of hard truths.

One of the biggest pain points? Clarity.
Many users struggled to understand how wallet balance was earned or used. The rules around deduction and accumulation felt vague, and without that clarity, trust and excitement faded quickly.

Another big moment of truth came from the gamification mechanic. On paper, it sounded great: use Médis services, earn points, convert points into wallet balance. But when we put it in front of real users, the reaction was crystal clear:

“Just give me the money instead of points.”

That line stuck with us. It cut through the noise and made one thing obvious: our gamification system didn’t match user expectations. The value of earning points felt abstract and unnecessary—users simply wanted tangible rewards they could use, not another layer of mechanics to interpret.

It was a turning point. With that feedback in hand, I went back to the drawing board and redesigned the gamification experience from scratch—this time with simplicity and transparency at its core. Alongside that, I also addressed the other usability issues that came up during testing, refining the flow, simplifying language, and improving how the wallet’s functionality was communicated.

This phase reminded us of something essential: even the most exciting ideas need to be grounded in user reality. And sometimes, the best way to improve an experience is to let your users tell you exactly what’s not working.

The user's truth

Testing results told us we had a winner, but gamification mechanics were too complex

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Round Two – Testing the Redesigned Experience

With the updated version in hand—stripped of the original gamification mechanics and refined based on earlier feedback—we moved into a second round of user testing. This time, we brought in a new group of participants, but kept the testing structure the same to ensure consistency in comparison.

The difference was night and day.

Scores across the board improved significantly, and most of the earlier pain points had been successfully addressed. Users found the wallet mechanics clearer, the flow more intuitive, and the overall experience far easier to understand and navigate. The lack of complaints in this round of testing was a clear sign we were on the right track.

Below, you’ll find a few screenshots of the redesigned app, the updated SUS scores, and a preview of the new gamification concept that’s currently being reworked based on everything we’ve learned. Feel free to explore the mockups through the link provided and see how the experience has evolved.

Virtual Wallet

Check out the Virtual Wallet live (requires account creation).

This project is live, so you can explore for yourself the final product. But here's a collection of screenshots to showcase the work.

At the Station

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